/**
 * <copyright>
 * </copyright>
 *
 * $Id$
 */
package gamedsl2;


/**
 * <!-- begin-user-doc -->
 * A representation of the model object '<em><b>Actor Physics</b></em>'.
 * <!-- end-user-doc -->
 *
 * <p>
 * The following features are supported:
 * <ul>
 *   <li>{@link gamedsl2.ActorPhysics#getSize <em>Size</em>}</li>
 *   <li>{@link gamedsl2.ActorPhysics#getGameState <em>Game State</em>}</li>
 * </ul>
 * </p>
 *
 * @see gamedsl2.Gamedsl2Package#getActorPhysics()
 * @model abstract="true"
 * @generated
 */
public interface ActorPhysics extends AbstractEntity {
	/**
	 * Returns the value of the '<em><b>Size</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Size</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Size</em>' attribute.
	 * @see #setSize(float)
	 * @see gamedsl2.Gamedsl2Package#getActorPhysics_Size()
	 * @model
	 * @generated
	 */
	float getSize();

	/**
	 * Sets the value of the '{@link gamedsl2.ActorPhysics#getSize <em>Size</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Size</em>' attribute.
	 * @see #getSize()
	 * @generated
	 */
	void setSize(float value);

	/**
	 * Returns the value of the '<em><b>Game State</b></em>' reference.
	 * It is bidirectional and its opposite is '{@link gamedsl2.State#getPlayer <em>Player</em>}'.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Game State</em>' reference isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Game State</em>' reference.
	 * @see #setGameState(State)
	 * @see gamedsl2.Gamedsl2Package#getActorPhysics_GameState()
	 * @see gamedsl2.State#getPlayer
	 * @model opposite="player" required="true"
	 * @generated
	 */
	State getGameState();

	/**
	 * Sets the value of the '{@link gamedsl2.ActorPhysics#getGameState <em>Game State</em>}' reference.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Game State</em>' reference.
	 * @see #getGameState()
	 * @generated
	 */
	void setGameState(State value);

} // ActorPhysics
